The Official Dungeon Defenders Thread

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DJ-Daz
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On a side note, just in case you didn't already know:
The DLC content for consoles is limited to extra levels only, no holiday content, no extra characters etc.

Also the EU Store update mentions nothing about Dungeon Defenders DLC :(
When we were making Dungeon Defenders, we knew we wanted to make DLC. At the same time, we couldn’t afford to pretend Dungeon Defenders was going to be Minecraft (or hell, even Magicka) when it released. We couldn’t dedicate our small tech team (3 people!) to spend a large chunk of precious development time on DLC when we still had a lot of work to do on the core game.

So instead, we planned for DLC around these limitations. That’s where the idea of the Quests for the Lost Eternia Shards originated -- new cinematics, new maps, new bosses, new items and new pets. We knew each of these would require a patch to add in the latter two features (as well as whatever new functions we would like the challenge missions and levels to have), and we knew those patches would cost money, but we accepted that. We made sure to add functionality for the first of these packs into the game, so the first DLC would release in a timely matter, and then started going through the exciting process that is console certification.

While the completed console versions were in the certification process, it hit us... Halloween was around the corner. And then there was Thanksgiving Day, and Christmas... and more! Jeremy and I had a discussion, and we made, what we already knew was going to be an unpopular decision, to treat the PC version as a different SKU from the console game and create holiday events which were not compatible with the final console versions. We didn’t think it was fair to PC players to update the PC version within the framework of console restrictions, when many of those restrictions did not exist on PC. At the same time we created console events, which was our way of giving back to the console community within the framework we could operate in.

Until after release, this idea only extended to Holiday Events. The advertised differences between the versions were controls and TrendyNet Events (at that time they were just going to be that -- free, time-limited events). But, as work progressed on the Events, we started to get... creative.

We were compelled by the overwhelming desire to dress up the Monk as a Ninja for Halloween, the Huntress as an Angel. On Steam, we could make that a reality. So we took those spare technical resources and created an outfit system for PC. Our artists worked day and night to create the new character models. We sweat blood pumping out Holiday levels that we didn’t have nearly enough time to complete. That furious work right after release nearly broke the team (seriously, we had a meeting and everything).

By that time, the game was a huge success on PC, and we decided to carry on giving PC players the support and features they requested beyond Holiday Events, with the anticipation of going back and trying our darnest to get anything we could to console.

After much thought and investigation, we’ve decided it’s unfeasible from both a technical and business standpoint to bring the PC-only content (Holiday DLC, New Heroes Pack, Barbarian, Assault Mission Pack, Nightmare Mode, Shops, etc.) to the console versions. This is for a variety of reasons including the massive restructuring of the current console game that would have to take place, the QA process necessary to prepare for submission, patch size limitations, patch stacking requirements, and the opportunity cost of pursuing other projects.

We are very sorry, given the current console framework, that we cannot deliver this content to console players, but we do stand by the fact that, while different, both the console and PC versions of Dungeon Defenders are great products (and tremendous values). We hope that in the future, with news like this, other companies will be able to provide the support we have to PC players simultaneously to console players, too.

Sincerely,
Pmasher


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Symonator
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patch size limitations, patch stacking requirements,

yeah we know what console causes this.
It's not made by sony..

But they have had holiday events on ps3...


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DJ-Daz
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I found a QR code last night, but I cannot get it to scan on my phone.
See if anyone else has any luck, apparently you get a bonus item.
2012-01-31_00020.jpg
2012-01-31_00020.jpg (233.47 KiB) Viewed 1480 times


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InfiniteStates
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Dazbobaby wrote:
InfiniteStates wrote:...summit insane...Cunts.
If you really want it doing, send me a text, then an invite, I'll boot up the PS3 and give you a hand.
Nice one - thanks Daz :)

I did survival on hard last night to level 15. Fuck me it's dull. It starts out ok, but then it was like 6k enemies by round 15. I was toying with the idea of pushing on to round 20 or 25 for the giraffe but was just too bored to be arsed.

So I went and played the Starhawk beta instead for the first time - really enjoyed it as it goes.


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DJ-Daz
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Fianlly some good news about "The Lost Shards"
Due date: 15th feb.
Price: FREE
Source: Trendy Ent.

Patch Details: Not yet implemented!
Patch List Consolidation


Pets;

- All pet types attack rate – reflect actual speed (Capped at 1 shot per second?)
- Animus additional projectile
- Guardian not having the boost effect, range only
- Guardians targeting multiple towers (suggest upgrade every 5 levels as we only have 39^ max)
- Hawks additional projectile
- Chicken standardised
- Chicken made best pet in game like claimed
- Chicken damage to scale better with hero damage (like an animus)
- All pets to go to 33^ (currently only animus can)
- Survival wave 15 pets should scale with difficulty a lot better than what it is now
- Ability to upgrade genie mana grant
- Genie to grant more mana – better scaling
- PS+ users with the bonus pets – make them sellable/tradable
- Disparity between xbox and PS3 max item upgrades and increases. In particular Kiari the Brave
- Some pets will display “weapon stats” particularly when you just equip a new weapon and upgrade elemental damage. (Even just upgrading weapon’s elemental damage; non-equiped)
- Some pets will increase in size when upgrading weapons. Resolves after finishing a level
- Pets will often have discrepancies with colouration. (Game host sees the pet fine but others will see different colour variations)
- Imps; Single target towers and <80% tower health repair. Inability to repair Traps/Auras


Loot;

- Better quality loot made available – ability to use any weapon as viable alternatives to challenge and boss rewards
- Higher rolls on higher difficulties
- Consistent loot – armor is very inconsistent and is usually always rubbish
- Higher chance of rolling 4 tower stat items on armors/pets/weapons
- Suggestion: Better quality drops should have higher minimum stats. Average Insane drops should be noticeably better than average Hard drops, ect.
-

Heroes;

- Squire nerf (not too much like on PC, still needs to be usable)
- Apprentice buff – towers capped at 1 shot per second
- Monk auras lifespan buff
- Ability to size auras and traps when placing
- Tower to scale better with upgrades
- Melee damage made more viable
- Squire weapons made effective for all types, not just fast swinging.
- Auto-attack for monk, squire and possibly apprentice. (Perhaps toggle enable/disable function or even one for each class)
- Forward step enable/disable function


Enemies;

- Goblins attack box made slightly bigger for harpoons
- Ogre phasing through some defenses
- Ogre poison ball to not damage crystal (Or decrease range of attack; Ogres shouldn’t target the Crystal upon leaving spawn)
- Ogre health buff insane
- Kobolds phasing through defenses
- Archers randomly shooting arrows that go through defenses and hit crystal
- Insane slight buff (provided better loot is made available)
- Prevent mobs from staying in spawn. (Perhaps force out or disable targeting/abilities until out of spawn)
- Suggestion: Dark Ninjas shouldn’t attack defences if targeting Heroes. (Jumping over defences and attacking them from behind should not happen)
- Ogres getting stuck inside spawn


Maps;

- Crystal randomly damaged from no where
- Survival – freezing on all maps that have a creep count of over 3000 per wave roughly after wave 17. Not possible to reach wave 30 on survival.
- Survival dropped to 25 waves on every map, possibly 20 with the freezing issues, if waves not dropped, then creep count capped at 3000 max per wave
- Mobs getting stuck in spawns
- Mobs getting stuck in certain areas of maps – fix pathing all maps, particularly Servants Quarters.


Technical;

- The kill counter – remove it completely or what PC has.
- Raise mana cap (50-100mil provided no superloot, 100+ if superloot introduced)
- Mana scaling on elemental weapons and projectile speed - nerf
- Mana easier to obtain
- Invest all button when upgrading
- Higher drop in mana option for the tavern (current 100k limit)
- Increase amount of loot on screen before disappearing
- Increase amount of mana on floor before despawning
- Increase amount of items allowable before despawning during combat
- More item box space 12-15 pages
- Remote activate your crystal
- Practice dummies to indicate pet damage
- Practice dummies targetable for auras/lighting
- Camera locking when selected alternate controller config (can’t use chase cam when alternative controller config is enabled)
- When creating a new character can’t have spaces in name unless you re-name through the tavernkeep
- Gold mana token not easily picked up – can phase through
- Gold mana token can sometimes lead to wave skipping, especially if one is still around after the wave has completed
- All items to have a stat cap to decrease the damage hackers can do to the game
- PvP re-calibrated and balanced – should not be a 1 hit fest
- Boss (and harpoons on summit) invisible to those who don’t host – rare occurrence, since addition of DLC
- Survival/Pure Strategy glitch, where it doesn’t show the highest wave reached correctly
- Slow animation transitions through menu’s fixed
- Achievement issues – not unlocking for split screen, some not unlocking at all for no apparent reason
- Microphone volume issues – have to shout to be heard (Varying differences, occasionally high increase in mic sensitivity reported)
- If there is a disc in the machine, and you eject during game, error message appears saying replace game disk (words to that effect)
- Save file wipes – need better auto save feature
- Weapons not hitting mobs; no hit detection


PS3 specific;

- PS+ users unable to host matches that non-PS+ users can join
- If a PS Move controller is on, can’t use normal controller properly
- If keyboard is attached, will sometimes render controllers useless
- Keyboard support (Pressing “K” will kill player)
- Characters and items sometimes can not be renamed as desired, specifically if using known trademarks, like Kratos etc.
- Good Student trophy unable to achieve if earned on split-screen (Trophy is earned in game but unable to earn actual PS3 trophy)
- Ability to name games for online play


Xbox specific;

- add secure trade
- Anti-cheat measures, hacking is plaguing xbox
- Remove the ability for hackers to steal items in locked taverns
- Save Icon – saves are easily corrupted
- Guardians to have 39^ upgrades instead of current max of 33^
- Xbox locked tavern loot "glitch"


DLC;

- During the match, if you’re not the host, you can’t hear the music.
- Ogre’s get stuck in trees
- Missing tavernkeep on arrival back to tavern after victory if not the host
- Missing crystal, like above
- Challenge rewards disappearing
- New items introduced – including holiday stuff we missed added to normal campaign
- Some parts of map the player can phase through walls and either get stuck or die by falling of edge


Extras that we want considered;

- Superloot
- Console version of nightmare – we are not pc players however
- Costumes
- New classes (Hunter, Adept, ect)
- Pets earn experience
- Toggle enable/disable for manual targeting
- Ability to look up
- Custom button remapping
- Auto-lock when switching equipment.
- Ability to lock equipped items so they can’t be dropped/switched
- Tower buff when using tower owner
- Back vault a standalone forge
- Ability to organize items in forge without equipping
- Mouse/Keyboard support – tested it half works now
- Display Cabinet – instead of locking tavern, have a cabinet that can display our best/trophy items that can’t be taken from
- AFK Shops


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Charlie.

That was not a bad idea last night.
Shame it crashed,
I woke up this morning, Put the TV on, heard the noise in the bathroom and thought OH yer its worked!!!

NOT lol!!!
Crashed wave 13!!! Booooooooo! Stupid game.

GG last night tho

Finally you can Chillax with Summit Insane done :)


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InfiniteStates
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Yeah - done. Thanks :)

Amazing how much easier it is when not teaming with retards... Same with the Caverns, although it took us a bit longer to find 2 non-retards, but we managed.

I checked the game before I went to sleep even - it didn't even last 20 minutes after I sellotaped my R2 button down :(

I think I might just wait until the patch which stops the unit count going so ridiculously high - or at least until they take away that fucking stupid kill count message bullshit.


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DJ-Daz
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Is anyone else having trouble getting a good Malificar's Rapier?
I've had 20 in a row that were shite.


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Feast your eyes on the console patch notes!

PS3 and Xbox 360:
- Tower Attack Rate scaling improved to PC specifications
- Pet Attack Rate scaling improved to PC specifications
- Giraffes are now awarded at Wave 25 and survival stability is also correspondingly improved
- Mistymire weapons now have their appropriate artwork and will save on your hero. (Which means Mistymire reward weapons should not disappear!) Added DLC 2 (Desert Town) weapons/pet as well for that upcoming release. (There's a technical issue with the Mistymire pet, so we're unable to bring that to you. Sorry about that!)
- Raised Level Cap to 78 and added higher-quality items as a result
- Fixed last-minute hero-swapping bug
- Fixed Treasure Hunt skipping issue
- Fixed a potential save corruption case (We never reproduced it here in the office, so this potential fix is mostly guesswork.)
- Fixed bandwidth issue with projectile towers that will also resolve various online latency issues (weapons not appearing, invisible enemies, etc.)
- Squire Towers are a bit less damaging
- You can now have spaces in hero names from the initial Create Hero UI
- Fixed Obedience Training accomplishment to include certain extra Pet variants
- Made Achievements/Trophies attempt to unlock at regular intervals when the Accomplishments are checked (catches any cases where the Achievement or Trophy was not awarded at the time)
- Non-DLC players should no longer have trouble joining DLC Taverns

Xbox 360:
- Fixed tavern unlock glitch

PS3:
- Left Analog stick fix
- Added French, Italian, German, Spanish localization for DLCs

Note from Jeremy: Sorry about the not-earning-Trophies-on-secondary accounts. We wanted to do this for the original game and originally had it like that, but it was a Sony Technical Requirement for Certification that such functionality be disabled.


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InfiniteStates
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No mention of survival making harder enemies instead of just increasing the counts to ridiculously tedious amounts... :(


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DJ-Daz
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Any plans to raise the forge limit past 10 pages or to increase the mana cap past 15 Million? - Jaws_420
I've just increased the Mana Limit to 200 million and added four more forge pages, since you asked nicely.

What exactly do you mean by higher-quality loot? - trobos
Loot at the high-levels can have more potential level-ups and better stats. It's not exactly super-loot by PC standards, but it's a step in that direction. This loot has higher level requirements, such as Level 74 or Level 78 depending on how good it is.

Can you define "a bit less damaging" for Squire towers? - Gashen-Sai
They will have the same ramp as the PC version, which is about a 30% reduction from the console version give or take (depends on the level).

Will we be getting ALL of the new weapon skins from the PC version? - AnyaMirskii
All of the skins from DLC 1 and DLC 2.

Will Survival drops get better? - AnyaMirskii
Yes, in accordance with the higher-quality loot noted above.

What about the cheaters/hackers/modders on console? Is there anything about them? - XEQU
We're adding in protection to try to identify and delete hacked save data, but it's unknown how much of a widespread positive effect this will have.

When will you guys submit the patch to Sony/Microsoft or release the patch for PS3/360? - Zero_BladeZ

We’ll submit it this week, and it will release simultaneously with the DLC 2, the release date of which should be announced soon.

Any word on whether there will be auto attack on the consoles? - echo98
What about the "Step to attack" function? - Iyashii
Those functionalities have to stay as they are, but potentially for future TU.

Will survival/pure strategy stop at wave 25 or will it continue till wave 30? - Cladun
It'll stop at Wave 25.

What about the trading system for the 360? - Ricky Reb

It’s too complex to integrate in the time we have for this Update, but potentially for the next TU after this one.


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Has anyone played this yet? seems the game died,
was goofing around on the store an seen it for free.

might give it a whirl


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DJ-Daz
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Misty Mire is tough on insane, might take 2 people to finish it.
But one map is quite poor, although the patch and DLC 2 is due shortly.


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InfiniteStates
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Yeah I have the map, but noticed that the patch didn't seem to be in effect as survival still takes a fucking age on later waves...


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theENIGMATRON
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Well I wudnt mind having a good blast on this again soon if anyone fancies it?

I'll be back in my online routine from Wednesday me thinks.

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